![]() Go around, explore and try to be a nhero". It was much more about "hey, here is this magic world full of cool things and npcs. ![]() That game's story wasn't thrown into your lap all at once, it was more of a slow affair, and there wasn't that much of it in first place. I do agree that the game is lacking much of a story, but do consider that they are going for a QfG I vibe. The rogue could have tried to set up a trap, while the sorcerer could have looked for some obscure bit about the creature that gave you an edge.
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